# F1 2019- Xbox ONE

**URL:** <https://forum.realdash.net/t/f1-2019-xbox-one/212>\
**Category:** Codemasters F1\
**Created:** [October 24, 2019, 10:57am UTC](https://forum.realdash.net/t/f1-2019-xbox-one/212 "2019-10-24T10:57:37Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![cel\_turbo](https://forum.realdash.net/user_avatar/forum.realdash.net/cel_turbo/32/9_2.png) [@cel\_turbo](https://forum.realdash.net/u/cel_turbo)\
**Post date:** [October 24, 2019, 10:57am UTC](https://forum.realdash.net/t/f1-2019-xbox-one/212/1 "2019-10-24T10:57:37Z")

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How does it work for F1 Xbox ONE?

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**Author:** ![realdashdev](https://forum.realdash.net/user_avatar/forum.realdash.net/realdashdev/32/6_2.png) [@realdashdev](https://forum.realdash.net/u/realdashdev)\
**Post date:** [October 24, 2019, 11:26am UTC](https://forum.realdash.net/t/f1-2019-xbox-one/212/2 "2019-10-24T11:26:00Z")

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Quote from Codemasters FAQ:

“In F1 2019, UDP telemetry output is controlled via the in-game menus. To enable this, enter the options menu from the main menu (triangle / Y), then enter the settings menu - the UDP option will be at the bottom of the list. From there you will be able to enable / disable the UDP output, configure the IP address and port for the receiving application, toggle broadcast mode and set the send rate. Broadcast mode transmits the data across the network subnet to allow multiple devices on the same subnet to be able to receive this information. When using broadcast mode it is not necessary to set a target IP address, just a target port for applications to listen on.”

RealDash must be running on same local network as the game.

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<div class="post-metadata">

**Author:** ![cel\_turbo](https://forum.realdash.net/user_avatar/forum.realdash.net/cel_turbo/32/9_2.png) [@cel\_turbo](https://forum.realdash.net/u/cel_turbo)\
**Post date:** [October 25, 2019, 3:25pm UTC](https://forum.realdash.net/t/f1-2019-xbox-one/212/3 "2019-10-25T15:25:25Z")

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I test again on Realdash installed on windows:

- only the fastest lap time appears,
- Current lap time already displayed before starting line.  
-other data did not show

In android did not communicate.

Tks

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**Author:** ![realdashdev](https://forum.realdash.net/user_avatar/forum.realdash.net/realdashdev/32/6_2.png) [@realdashdev](https://forum.realdash.net/u/realdashdev)\
**Post date:** [October 28, 2019, 6:59am UTC](https://forum.realdash.net/t/f1-2019-xbox-one/212/4 "2019-10-28T06:59:26Z")

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The amount of data from these games are quite limited, so do not expect to get data to all gauges.

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<div class="post-metadata">

**Author:** ![cel\_turbo](https://forum.realdash.net/user_avatar/forum.realdash.net/cel_turbo/32/9_2.png) [@cel\_turbo](https://forum.realdash.net/u/cel_turbo)\
**Post date:** [October 31, 2019, 11:00am UTC](https://forum.realdash.net/t/f1-2019-xbox-one/212/5 "2019-10-31T11:00:01Z")

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But this game sends a lot of data and Realdash doesn’t show it.

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**Author:** ![realdashdev](https://forum.realdash.net/user_avatar/forum.realdash.net/realdashdev/32/6_2.png) [@realdashdev](https://forum.realdash.net/u/realdashdev)\
**Post date:** [November 1, 2019, 6:20am UTC](https://forum.realdash.net/t/f1-2019-xbox-one/212/6 "2019-11-01T06:20:30Z")

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Its does send a lot of data, but surprisingly little of it is engine data. All you get from Codemasters F1 games are:

Speed  
TPS  
Steering Wheel Angle  
Brake Pedal Position  
Clutch Pedal Position  
Gear  
RPM  
Brake temp (4 wheels)  
Tyre temp (4 wheels)  
Tyre press (4 wheels)  
Coolant Temp
