And so we got a wonderful tool that allows us to change the gif speed depending on the input value. It works great. And we can visualize the fans and the wheels of the car.Is it possible to make a gif animation run as if it were a tachometer needle?so that the entire frame range is distributed over the entire rotation range.So that each frame is played only when there is a certain number of turns? For example, if rpm = 0, then the 1st frame. if rpm=8000, then the last frame. if RPM=4000, is the average frame?
I think that’s a very tall order to make @CoTECH.
If they added animation speed I assume the adjustment would be linear? Meaning you set the speed adjustment for the gif and it won’t be based on input.
The other option would be to set the static speed depending on normal, warning and critical. Same thing but more flexibility.
Now a speed or choosing per frame sounds like too much work for them to do with very minimal users who will utilize it.
Most so far anyways sounds like it can be achieved by triggers and multiple gifs.
You want a different wheel speed for 0, 10, 25, 40, 60, 80, 100+, that’s just 7 different gifs and triggers you make. To show and hide the gif depending on which speed range you’re on at the moment.
You write about what has already been done and is working great. That’s not what I’m asking for.
This means that the gif is not played in a circle, but individual frames can be played. In fact, then you can add many parts to one gif animation, and thus you won’t need to add a whole bunch of pictures, and the weight will be less.
@Fasteer I get that they’re asking for a huge change in the editor. To upload a gif, assign it, be able to separate it frame by frame and then assign each frame a number.
i doubt the developers would invest into something like that. The community already struggles with designing their own dash even when there’s instructions how to.
You’re talking about less than 10% of users using this feature on top of making a somewhat new system to do what you want.
Now with that said, as stated for speed and having a wheel spin gif created for different speed ranges is doable via triggers.
Also if you want a steering wheel to spin based on steering location, make a needle gauge. The needle will be the steering wheel image you want to use. Make sure it’s centered. From there 0 should be 0°. Now this one will have an animation issue once it hits 180°. But still doable.
All right. . I want to animate the scale of a 3d object that is slightly off the parallel projection. how do I do this using the arrows? I’m not interested in the steering wheel. It’s too easy.
I know your use-case of hundreds of needle images to create 3 dimensional effect. It looks really nice. Also, I understand your request that it would make it easier to do such effect again in the future.
But I think others in this case are correct that this is just way too special case to use tens of hours developing. I think we should discuss this from another angle; how about “true” 3D models as gauge needles that could be translated in any way? That will also take quite some time to implement, but would benefit a lot more users.
If we can do this, I would tell you that it will not be easy, but it will be a qualitative leap forward. I will try my best to help This initiative!
having true 3d would be so sick!
Hi friend. It’s not that bad. everything has to be done wisely. Real 3d is the world around us. If you get motion sickness from this, I advise you to take motion sickness pills!
I mean sick as in cool I’m a 3d designer by trade haha
All graphics in RealDash is already “3D” - as of its build from polygonal data. Only thing missing is the perspective projection.
How would this work on editing UI? That is way more complicated question.